@startuml
sprite $brave_reverse [48x48/16] {
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}


!define FA6_BRAVE_REVERSE(_alias) ENTITY(rectangle,black,brave_reverse,_alias,FA6 BRAVE_REVERSE)
!define FA6_BRAVE_REVERSE(_alias, _label) ENTITY(rectangle,black,brave_reverse,_label, _alias,FA6 BRAVE_REVERSE)
!define FA6_BRAVE_REVERSE(_alias, _label, _shape) ENTITY(_shape,black,brave_reverse,_label, _alias,FA6 BRAVE_REVERSE)
!define FA6_BRAVE_REVERSE(_alias, _label, _shape, _color) ENTITY(_shape,_color,brave_reverse,_label, _alias,FA6 BRAVE_REVERSE)
skinparam folderBackgroundColor<<FA6 BRAVE_REVERSE>> White
@enduml